Tex Pine. Making my games Free!
Tex Pine's Bio:
Tex Pine's Experience:
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Senior Game Designer at Top Free Games
January 2013 - March 2013Free-to-Play mobile games start-up, developer of 2 Top Grossing games. - Game Design and Balancing; - Free-to-Play Economy Design; - UX/UI Design and Usability; - New Concepts and Pitches;
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Head of Production at Glu Mobile
June 2011 - November 2012Lead mobile games Publisher, 300+ employees. - Led the development of the Blood & Glory franchise (2 iOS/Android games). Teams of 25+ people creating a game with AAA-like graphics quality. - Planned and executed after-launch Live actions, such as seasonal items, sales and gifts. - Communicated with HQ in San Francisco about production schedules, Sprints, backlogs, weekly reports, game design specs and requests for resources and outsourcing.
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Producer at Glu Mobile
March 2011 - June 2011Production of iOS games, managing and helping artists, programmers and designers. Quickly promoted to Head of Production after ~3 months.
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Producer at Zeebo Interactive Studios
December 2009 - March 2011Independent console producer, invested by Qualcomm. Company was a spin-off from Tectoy Digital where I worked before. - Produced and designed 4 original games for the Zeebo/BREW platform. - Managed a team of 18 people. - Led the development of Zeebo F.C. Super League, considered the best of Zeebo by our community. - Co-created the concepts of Zeeboids, a user avatar system that would also store save-games in the cloud.
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Business Development at Interama Games
August 2008 - January 2011A successful game studio in Brazil since 2005. - Communications with international Publishers, also attending trade shows abroad; - Developed new businesses for Interama, including a deal with Atari to produce Faeries vs. Darklings; - Created Development Plans for Publishers and for government sponsorships.
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Producer at Tectoy Digital
July 2008 - December 2009A successful game studio in Brazil since 2007. - Produced and designed 5 original games - Produced 3 game ports for Zeebo (from PC, iOS and Symbian), including Quake 2 - Managed 25+ people - Managed up to 4 teams simultaneously.
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Professor at FAESA
July 2006 - July 2008University with 300+ employees. Professor of Multimedia, Entrepreneurship, .NET Development and Web Development courses on Bachelor and Undergraduate Computing programs of faculty FAESA. - Lectured on Entrepreneurship, Business Plan production and IT Innovation; - Lectured on C#, .NET Framework, ASP.NET; - Lectured on HTML, CSS, JavaScript, ActionScript.
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Co-Founder & CEO at Interama Games
March 2005 - July 2008A successful game studio in Brazil since 2005. - Led development of 8 games. Designed, coded and created UI art for 4 games. - Responsible for Business Plans; - Marketing and communication with media and clients; - Awarded with 7 prizes in Games and Entrepreneurial contests, including 3 government sponsorships.
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Lead Webdeveloper at Escola Superior Aberta do Brasil
May 2004 - March 2005Online University with Post-Graduation programs - Led the development of a LMS (Learning Management System) - Web Design, Web Art and SEO of e-learning sites. - Created the Logo and the Corporate Identity the company uses to this day.
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Freelance Web Designer and Graphic Designer at Web Designer / Designer Grafico Freelancer
June 1998 - June 2002- Created Websites for small companies from the end of the 90's to the beginning of the 2000's - Created Corporate Visual Identity (including Logos) for small companies. - Web development with HTML, CSS, JavaScript, Flash & ActionScript, Dreamweaver, Fireworks, Director (Shockwave) & Lingo. - Graphic design with Photoshop, Illustrator, InDesign, Corel DRAW, Macromedia Freehand
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Product Lead at Oktagon Games
March 2013Free-to-Play mobile games start-up, developer of next-gen titles of F2P model. - Designing new free-to-play games. - Consulting on free-to-play experiences, design, market and monetization loops. - Advising teams on prioritizing features and production process for new games. - Economy design, including Excel spreadsheets for economy simulation and interaction with analytics data.
Tex Pine's Education:
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FAESA
2004 – 2005Extension -
Instituto Ascende
2003 – 2003ExtensionConcentration: Foreign Affairs -
Universidade Federal do Espirito Santo
1998 – 2002BachelorConcentration: Communication, specialized in Advertising
Tex Pine's Interests & Activities:
tabletop RPG games, electric bass guitar, computer games, game design, comic books, science fiction, history, cryptozoology, astronomy, heavy metal, rock music, drawing and illustration, foreign affairs, geopolitics, new ventures, The Future, usability, innovation, leadership, extraterrestrial life, UFOs